This supplementary rulebook for the 3.5 edition of Dungeons & Dragons presents a system for martial combat inspired by various sources, ranging from historical sword fighting to Wuxia films. It introduces three new character classes the Crusader, Swordsage, and Warblade each embodying a distinct fighting style, and it replaces standard combat maneuvers with a system of stances and special attacks called “maneuvers.” These maneuvers are organized into nine distinct “disciplines,” each representing a different school of martial arts or combat philosophy.
The impact of this work lies in its revitalization of martial characters within the role-playing game. By providing a structured and dynamic combat system, it elevates melee combat from a relatively simple, repetitive action to a tactical and engaging experience. This offered players new avenues for character customization and strategic depth, significantly enhancing the viability and appeal of martial classes, and also adding a new layer of complexity to the combat. It sought to balance spellcasting classes.